Player:IsObjectTypeAvailable¶
Check whether this player object type available.
player:IsObjectTypeAvailable(objectType)
Inputs: objectType is an integer object type ID.
Output: Boolean. Object availability.
Errors and unavailable states: A wrong receiver or argument type can raise a Lua argument error. No separate error result is returned. Query live state again when the entity may have changed.
See Lua values and game objects for lifetime and enum guidance.