RenderWorldCircleFilled¶
Draw a filled world circle.
RenderWorldCircleFilled(center, radius[, color[, segments]])
Inputs: center is a world { x, y, z } value; radius is a number. Optional color and integer segments configure the fill.
Output: No Lua return value. Drawing may be skipped when the view or minimap is unavailable.
Errors and unavailable states: Required text or numeric arguments of the wrong type raise a Lua argument error. Missing or non-numeric vector fields read as 0. If the game view cannot be projected, nothing is drawn.
See Rendering overview for coordinate and color conventions.