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RenderWorldCircleFilled

Draw a filled world circle.

RenderWorldCircleFilled(center, radius[, color[, segments]])

Inputs: center is a world { x, y, z } value; radius is a number. Optional color and integer segments configure the fill.

Output: No Lua return value. Drawing may be skipped when the view or minimap is unavailable.

Errors and unavailable states: Required text or numeric arguments of the wrong type raise a Lua argument error. Missing or non-numeric vector fields read as 0. If the game view cannot be projected, nothing is drawn.

See Rendering overview for coordinate and color conventions.