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GetObjectsByTypes

Read objects by types from current game state.

GetObjectsByTypes(objectTypes[, ...])

Inputs: Pass one or more integer object type IDs, or one dense integer array.

Output: Array matching any supplied type.

Errors and unavailable states: Scalar arguments of the wrong type raise a Lua argument error. In a table, non-numeric entries are silently skipped. An empty result has no separate error flag.

See Game data and world for related calls and usage notes.