Object:IsExplored¶
Check whether this object is explored.
object:IsExplored()
Inputs: None beyond the Object receiver.
Output: Boolean. Visible or explored to the assigned player.
Errors and unavailable states: A wrong receiver can raise a Lua argument error. No separate error result is returned. Query live state again when the entity may have changed.
See Lua values and game objects for lifetime and enum guidance.