RenderCircle¶
Draw a screen circle.
RenderCircle(center, radius[, color[, thickness[, segments]]])
Inputs: center is a screen { x, y } value; radius is a number. Optional color, numeric thickness, and integer segments configure the outline.
Output: No Lua return value. Drawing may be skipped when the view or minimap is unavailable.
Errors and unavailable states: Required text or numeric arguments of the wrong type raise a Lua argument error. Missing or non-numeric vector fields read as 0. A capture-only pass does not draw this screen primitive.
See Rendering overview for coordinate and color conventions.