Object:GetAttribute¶
Read attribute for this object.
object:GetAttribute(attribute[, damageClass = 0])
Inputs: attribute is optional an integer attribute ID; damageClass is optional an integer damage class ID (default 0).
Output: Number or nil. Object attribute.
Errors and unavailable states: A wrong receiver or argument type can raise a Lua argument error. An unavailable live read returns nil as described in Output.
See Lua values and game objects for lifetime and enum guidance.