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GetObjectCost

Read object cost from current game state.

GetObjectCost(objectType[, multiplier = 1])

Inputs: objectType is a required integer UnitObjectType ID; multiplier is an optional numeric cost multiplier (default 1).

Output: costs, available: array of positive object costs and read availability.

Errors and unavailable states: Wrong argument types can raise a Lua argument error. If available is false, ignore the first return value; it is not a confirmed result.

See Game data and world for related calls and usage notes.