SetUnitStanceAutoScout¶
SetUnitStanceAutoScout(units) · SetUnitStanceAutoScoutTracked(units)
Input: units is one actor or a dense array; the tracked form requires an
explicit nonempty group.
Description: Requests automatic scouting for those actors. It does not show where the game will send them.
Output: SetUnitStanceAutoScout returns true for queue admission, otherwise
false. SetUnitStanceAutoScoutTracked returns accepted, receipt.
Errors: Wrong Lua argument types raise an argument error. An empty or invalid actor group, missing layout, or a changed session rejects; the tracked form requires an explicit nonempty group. A tracked receipt gives the rejection reason when available.