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SetUnitStanceAutoScout

SetUnitStanceAutoScout(units) · SetUnitStanceAutoScoutTracked(units)

Input: units is one actor or a dense array; the tracked form requires an explicit nonempty group.

Description: Requests automatic scouting for those actors. It does not show where the game will send them.

Output: SetUnitStanceAutoScout returns true for queue admission, otherwise false. SetUnitStanceAutoScoutTracked returns accepted, receipt.

Errors: Wrong Lua argument types raise an argument error. An empty or invalid actor group, missing layout, or a changed session rejects; the tracked form requires an explicit nonempty group. A tracked receipt gives the rejection reason when available.