GetUnitTypeCount¶
Read unit type count from current game state.
GetUnitTypeCount(unitType)
Inputs: unitType is an integer unit type ID.
Output: count, available: Completed assigned-player unit count.
Errors and unavailable states: Wrong argument types can raise a Lua argument error. If available is false, ignore the first return value; it is not a confirmed result.
See Game data and world for related calls and usage notes.