Player:CanAfford¶
Check whether this player can afford.
player:CanAfford(objectType, isBuilding)
Inputs: objectType is an integer object type ID; isBuilding is a boolean building selector.
Output: Boolean or nil. Exact player-specific object affordability; nil when unavailable. The legacy isBuilding argument remains accepted.
Errors and unavailable states: A wrong receiver or argument type can raise a Lua argument error. An unavailable live read returns nil as described in Output.
See Lua values and game objects for lifetime and enum guidance.