Player:GetObjectsByTypes¶
Read objects by types for this player.
player:GetObjectsByTypes(types[, ...])
Inputs: types is optional a dense array of integer object type IDs; more integer type IDs may follow.
Output: Object array. Objects matching any supplied type.
Errors and unavailable states: A wrong receiver or argument type can raise a Lua argument error. No separate error result is returned. Query live state again when the entity may have changed.
See Lua values and game objects for lifetime and enum guidance.