CalculatePathDistance¶
Query calculate path distance from current game state.
CalculatePathDistance(object, destination[, mode = 0])
Inputs: object is a required Object value; destination is a required map { x, y } position; mode is an optional integer path mode (default 0).
Output: Integer distance, or nil.
Errors and unavailable states: Wrong argument types can raise a Lua argument error. Unavailable game data or an invalid target returns nil as described in Output.
See Low-level queries for related calls and usage notes.