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GetMapTile

Read map tile from current game state.

GetMapTile(position)

Inputs: position is a map { x, y } position. Adjacent numeric x, y arguments also work; fractional coordinates are rounded down.

Output: MapTile, or nil.

Errors and unavailable states: Wrong argument types can raise a Lua argument error. Unavailable game data or an invalid target returns nil as described in Output.

See Game data and world for related calls and usage notes.