RenderObjectBoundsFilled¶
Draw a filled object outline.
RenderObjectBoundsFilled(object[, color])
Inputs: object is an Object; optional color configures the fill.
Output: No Lua return value. Drawing may be skipped when the view or minimap is unavailable.
Errors and unavailable states: An invalid or unreadable object, absent collision data, or unavailable view produces no drawing. Wrong Object userdata can raise a Lua argument error.
See Rendering overview for coordinate and color conventions.