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RenderObjectBoundsFilled

Draw a filled object outline.

RenderObjectBoundsFilled(object[, color])

Inputs: object is an Object; optional color configures the fill.

Output: No Lua return value. Drawing may be skipped when the view or minimap is unavailable.

Errors and unavailable states: An invalid or unreadable object, absent collision data, or unavailable view produces no drawing. Wrong Object userdata can raise a Lua argument error.

See Rendering overview for coordinate and color conventions.