GetObjectsByType¶
Read objects by type from current game state.
GetObjectsByType(objectType)
Inputs: objectType is an integer UnitObjectType ID.
Output: Array of matching objects.
Errors and unavailable states: Wrong scalar argument types can raise a Lua argument error. This call has no separate error return; an empty array gives no usable matches from this read.
See Game data and world for related calls and usage notes.