RenderMinimapDot¶
Draw a minimap dot.
RenderMinimapDot(worldPosition, radius[, color])
Inputs: worldPosition is a world { x, y, z } value; radius is a number and color is optional.
Output: No Lua return value. Drawing may be skipped when the view or minimap is unavailable.
Errors and unavailable states: Required numeric arguments of the wrong type can raise a Lua argument error. Missing or non-numeric vector fields read as 0. If the minimap is unavailable, nothing is drawn.
See Rendering overview for coordinate and color conventions.