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RenderMinimapDot

Draw a minimap dot.

RenderMinimapDot(worldPosition, radius[, color])

Inputs: worldPosition is a world { x, y, z } value; radius is a number and color is optional.

Output: No Lua return value. Drawing may be skipped when the view or minimap is unavailable.

Errors and unavailable states: Required numeric arguments of the wrong type can raise a Lua argument error. Missing or non-numeric vector fields read as 0. If the minimap is unavailable, nothing is drawn.

See Rendering overview for coordinate and color conventions.