Object:GetProductionQueueCount¶
Read production queue count for this object.
object:GetProductionQueueCount()
Inputs: None beyond the Object receiver.
Output: Integer or nil, reason. Total remaining quantity across verified native batches, including the current batch. Zero means a successfully read empty queue. Unavailable or changing data returns nil and a reason.
Errors and unavailable states: A wrong receiver can raise a Lua argument error. Unavailable or changing native queue data returns nil, reason; 0 means a successfully read empty queue.
See Lua values and game objects for lifetime and enum guidance.