GetObjectTypeData¶
Read object type data from current game state.
GetObjectTypeData(objectType, dataId)
Inputs: objectType is an integer UnitObjectType ID; dataId is an integer ObjectData ID.
Output: Integer object-data value, or 0.
Errors and unavailable states: Wrong argument types can raise a Lua argument error. This call has no separate error return; check the live game state before depending on its result.
See Low-level queries for related calls and usage notes.