Enumerations¶
An enumeration is a global Lua table of named integer constants. Use a named constant instead of copying a number into a script.
if unit:GetClass() == UnitClass.CAVALRY then
LogInfo("The unit is cavalry")
end
Use the enum name index to find an exact member and value. Search before you copy a unit, technology, terrain, resource, or key name.
Available tables¶
| Table | Main use |
|---|---|
PlayerType |
Human, Gaia, and bot player types. |
VictoryCondition |
Victory condition identifiers. |
ResearchState |
Technology availability and progress. |
ReplaySpeed |
Replay speed identifiers. |
ResourceType |
Resource and economy identifiers. |
PlayerAttribute |
Player resource and population attributes. |
Age |
Age identifiers. |
ProjectileType |
Projectile type identifiers. |
Terrain |
Terrain identifiers. |
TileVisibility |
Tile visibility values. |
ObjectAttribute |
Unit and object attributes. |
UnitClass |
Unit class identifiers. |
UnitObjectType |
Unit and building type identifiers. |
Technology |
Technology identifiers. |
UnitCombatStance |
Combat stance identifiers. |
Fact |
Advanced fact identifiers. |
ObjectData |
Object data identifiers. |
UrgencyLevel |
Villager request urgency values. |
BuildingPosition |
Building position values. |
VillagerProfession |
Wood, food, stone, and gold professions. |
PlacementDirection |
Placement search directions. |
BuildingRequestPriority |
Building request priorities. |
Key |
Windows virtual-key values. |
Example¶
local player = GetAssignedPlayer()
if player ~= nil then
local food = player:GetAttribute(PlayerAttribute.FOOD)
local stance = UnitCombatStance.DEFENSIVE
end
Some tables contain more than one name for the same value. Choose one name and use it consistently.
The values match the current WololoLabs and game release. Check the enum index after you update either one.