Player:GetCivilizationId¶
Read civilization id for this player.
player:GetCivilizationId()
Inputs: None beyond the Player receiver.
Output: Integer. Civilization ID.
Errors and unavailable states: A wrong receiver can raise a Lua argument error. No separate error result is returned. Query live state again when the entity may have changed.
See Lua values and game objects for lifetime and enum guidance.