Player:IsAlliedWith¶
Check whether this player is allied with another player.
player:IsAlliedWith(other)
Inputs: other is a Player value.
Output: Boolean or nil. Directed alliance relation; nil when unavailable. Self and Gaia are distinct from allied.
Errors and unavailable states: A wrong receiver or argument type can raise a Lua argument error. An unavailable live read returns nil as described in Output.
See Lua values and game objects for lifetime and enum guidance.