XsGetUnitHitpoints¶
Read unit hitpoints from native game state.
XsGetUnitHitpoints(unitId)
Inputs: unitId is an integer unit ID.
Output: value, available: number when available is true; nil, false when unavailable.
Errors and unavailable states: Wrong numeric argument types raise a Lua argument error. Invalid IDs or an unavailable native query return nil, false; use the availability flag before reading the value.
See Low-level queries for related calls and usage notes.