Player:IsEnemyTo¶
Check whether this player is an enemy to another player.
player:IsEnemyTo(other)
Inputs: other is a Player value.
Output: Boolean or nil. Directed enemy relation; nil when unavailable.
Errors and unavailable states: A wrong receiver or argument type can raise a Lua argument error. An unavailable live read returns nil as described in Output.
See Lua values and game objects for lifetime and enum guidance.