GetScreenSize¶
Read screensize from the current render or game view.
GetScreenSize()
Inputs: None.
Output: Screen Vector2. It can be { x = 0, y = 0 } when unavailable.
Errors and unavailable states: A capture-only render pass returns { x = 0, y = 0 }. This call has no reported Lua error.
See Rendering overview for coordinate and color conventions.