SetPlayerColor¶
Write the player-slot color in local lobby options.
options:SetPlayerColor(slot, value)
Inputs: slot is a zero-based lobby slot integer in 0..7; value is an integer ID.
Output: true when the local lobby options write succeeds; otherwise false. This does not confirm replication or host acceptance.
Errors and unavailable states: A non-integer slot or value raises a Lua argument error. An out-of-range slot, unavailable lobby, active match, missing layout, or failed write returns false.
Call on a fresh value from GetCurrentGameOptions(). See Lobby options overview.