GetObjectsByClass¶
Read objects by class from current game state.
GetObjectsByClass(unitClass)
Inputs: unitClass is an integer unit class ID.
Output: Array matching a class.
Errors and unavailable states: Wrong scalar argument types can raise a Lua argument error. This call has no separate error return; an empty array gives no usable matches from this read.
See Game data and world for related calls and usage notes.