RenderText¶
Draw screen text.
RenderText(text, position[, size[, color[, center[, border]]]])
Inputs: text is a string; position is screen { x, y }. Optional size is a number, color is a Color table or ARGB integer, and center/border are truthy flags.
Output: No Lua return value. Drawing may be skipped when the view or minimap is unavailable.
Errors and unavailable states: Required text or numeric arguments of the wrong type raise a Lua argument error. Missing or non-numeric vector fields read as 0. A capture-only pass does not draw this screen primitive.
See Rendering overview for coordinate and color conventions.