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CanAfford

Check afford in current game state.

CanAfford(objectType, isBuilding)

Inputs: objectType is an integer UnitObjectType ID; isBuilding is boolean choosing building or unit affordability.

Output: true when the assigned player can afford an object.

Errors and unavailable states: Wrong argument types can raise a Lua argument error. This call has no separate error return; check the live game state before depending on its result.

See Game data and world for related calls and usage notes.