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SetGatherPoint

SetGatherPoint(buildings, target) · SetGatherPointTracked(buildings, target)

Inputs: buildings is one owned building or a dense array; target is an Object or map position.

Description: Requests a rally/gather point. An object target is re-read before submission; the tracked form can report rally-target-changed if it disappears or changes definition. Observe the building's live state before relying on the new point.

Output: SetGatherPoint returns true for queue admission, otherwise false. SetGatherPointTracked returns accepted, receipt.

Errors: Wrong Lua argument types raise an argument error. Invalid buildings or targets reject. A changed or lost object target can reject later as rally-target-changed. A tracked receipt gives the rejection reason when available.