MapTile:GetTileVisibility¶
Read tile visibility for this map tile.
tile:GetTileVisibility()
Inputs: None beyond the MapTile receiver.
Output: Integer. TileVisibility value.
Errors and unavailable states: A wrong receiver can raise a Lua argument error. No separate error result is returned. Query live state again when the entity may have changed.
See Lua values and game objects for lifetime and enum guidance.