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RenderMinimapRect

Draw a minimap rectangle.

RenderMinimapRect(center, halfWidth, halfHeight, color?, thickness)

Inputs: center is a world { x, y, z } value; halfWidth, halfHeight, and thickness are required numbers; color is optional but occupies the argument before thickness.

Output: No Lua return value. Drawing may be skipped when the view or minimap is unavailable.

Errors and unavailable states: Required numeric arguments of the wrong type can raise a Lua argument error. Missing or non-numeric vector fields read as 0. If the minimap is unavailable, nothing is drawn.

See Rendering overview for coordinate and color conventions.