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Player:GetPlayerName

Read player name for this player.

player:GetPlayerName()

Inputs: None beyond the Player receiver.

Output: String or nil. Copied player name; nil when discovery or reading is unavailable. An empty string is a known empty name.

Errors and unavailable states: A wrong receiver can raise a Lua argument error. An unavailable live read returns nil as described in Output.

See Lua values and game objects for lifetime and enum guidance.