SetPopulation¶
Write the population limit in local lobby options.
options:SetPopulation(value)
Inputs: value is an integer. The binding writes it without checking whether the game supports that value.
Output: true when the local lobby options write succeeds; otherwise false. This does not confirm replication or host acceptance.
Errors and unavailable states: A non-integer value raises a Lua argument error. An unavailable lobby, active match, missing layout, or failed write returns false.
Call on a fresh value from GetCurrentGameOptions(). See Lobby options overview.