GetZoom¶
Read zoom from the current render or game view.
GetZoom()
Inputs: None.
Output: Current camera zoom, or nil when no camera is available. A capture-only render pass returns 0.
Errors and unavailable states: Returns nil when the game camera cannot be read; a capture-only pass returns 0. This call has no reported Lua error.
See Rendering overview for coordinate and color conventions.