Player:GetObjectsByClass¶
Read objects by class for this player.
player:GetObjectsByClass(unitClass)
Inputs: unitClass is an integer unit class ID.
Output: Object array. Objects in one class.
Errors and unavailable states: A wrong receiver or argument type can raise a Lua argument error. No separate error result is returned. Query live state again when the entity may have changed.
See Lua values and game objects for lifetime and enum guidance.