Skip to content

GetCameraPosition

Read cameraposition from the current render or game view.

GetCameraPosition()

Inputs: None.

Output: Camera Vector2, or nil when no camera is available. A capture-only render pass returns { x = 0, y = 0 }.

Errors and unavailable states: Returns nil when the game camera cannot be read; a capture-only pass returns a zero vector. This call has no reported Lua error.

See Rendering overview for coordinate and color conventions.