GetPlayersTributeMemory¶
Read players tribute memory from current game state.
GetPlayersTributeMemory(resource)
Inputs: resource is an integer resource ID.
Output: Numeric fact value, or nil when unavailable.
Errors and unavailable states: Wrong numeric argument types raise a Lua argument error. An unavailable fact read returns nil; there is no separate error string.
See Low-level queries for related calls and usage notes.