IsWorldPosOnScreen¶
Read worldposonscreen from the current render or game view.
IsWorldPosOnScreen(worldPosition)
Inputs: worldPosition is a world { x, y, z } value.
Output: true when a world position is visible.
Errors and unavailable states: Returns false if the view cannot be projected or during a capture-only pass. A non-table position can raise a Lua indexing error; missing or non-numeric coordinates read as 0.
See Rendering overview for coordinate and color conventions.