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RenderRect

Draw a screen rectangle.

RenderRect(min, max[, color[, rounding[, cornerFlags[, thickness]]]])

Inputs: min and max are screen { x, y } corners. Optional color, numeric rounding, integer cornerFlags, and numeric thickness configure the outline.

Output: No Lua return value. Drawing may be skipped when the view or minimap is unavailable.

Errors and unavailable states: Required text or numeric arguments of the wrong type raise a Lua argument error. Missing or non-numeric vector fields read as 0. A capture-only pass does not draw this screen primitive.

See Rendering overview for coordinate and color conventions.