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GetObjectTypeAttribute

Read object type attribute from current game state.

GetObjectTypeAttribute(objectType, attribute[, damageClass = 0])

Inputs: objectType is a required integer UnitObjectType ID; attribute is a required integer attribute ID; damageClass is an optional integer damage class ID (default 0).

Output: Numeric attribute value, or 0.

Errors and unavailable states: Wrong argument types can raise a Lua argument error. This call has no separate error return; check the live game state before depending on its result.

See Low-level queries for related calls and usage notes.