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RenderLine

Draw a screen line.

RenderLine(from, to[, color[, thickness]])

Inputs: from and to are screen { x, y } values; optional color is a Color table or ARGB integer and thickness is a number.

Output: No Lua return value. Drawing may be skipped when the view or minimap is unavailable.

Errors and unavailable states: Required text or numeric arguments of the wrong type raise a Lua argument error. Missing or non-numeric vector fields read as 0. A capture-only pass does not draw this screen primitive.

See Rendering overview for coordinate and color conventions.