RenderLine¶
Draw a screen line.
RenderLine(from, to[, color[, thickness]])
Inputs: from and to are screen { x, y } values; optional color is a Color table or ARGB integer and thickness is a number.
Output: No Lua return value. Drawing may be skipped when the view or minimap is unavailable.
Errors and unavailable states: Required text or numeric arguments of the wrong type raise a Lua argument error. Missing or non-numeric vector fields read as 0. A capture-only pass does not draw this screen primitive.
See Rendering overview for coordinate and color conventions.