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SetUnitStanceAttackMove

SetUnitStanceAttackMove(units, position) · SetUnitStanceAttackMoveTracked(units, position)

Inputs: units is one actor or a dense array; position is a finite map point.

Description: Requests an immediate single-point attack-move order. For multiple waypoints, use UnitsAttackMoveRoute.

Output: SetUnitStanceAttackMove returns true for queue admission, otherwise false. SetUnitStanceAttackMoveTracked returns accepted, receipt.

Errors: Wrong Lua argument types raise an argument error. Invalid actors, non-finite coordinates, missing layout, or a changed session reject. A tracked receipt gives the rejection reason when available.