SetUnitStanceAttackMove¶
SetUnitStanceAttackMove(units, position) · SetUnitStanceAttackMoveTracked(units, position)
Inputs: units is one actor or a dense array; position is a finite map
point.
Description: Requests an immediate single-point attack-move order. For multiple waypoints, use UnitsAttackMoveRoute.
Output: SetUnitStanceAttackMove returns true for queue admission, otherwise
false. SetUnitStanceAttackMoveTracked returns accepted, receipt.
Errors: Wrong Lua argument types raise an argument error. Invalid actors, non-finite coordinates, missing layout, or a changed session reject. A tracked receipt gives the rejection reason when available.