Player:GetTownCenters¶
Read town centers for this player.
player:GetTownCenters()
Inputs: None beyond the Player receiver.
Output: Object array. Current town centers.
Errors and unavailable states: A wrong receiver can raise a Lua argument error. No separate error result is returned. Query live state again when the entity may have changed.
See Lua values and game objects for lifetime and enum guidance.