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IsEnemyPlayer

Check enemy player in current game state.

IsEnemyPlayer(player)

Inputs: player is Player value.

Output: true when the assigned player treats player as an enemy, false for another known relation, or nil when unavailable.

Errors and unavailable states: Wrong argument types can raise a Lua argument error. If available is false, ignore the first return value; it is not a confirmed result.

See Game data and world for related calls and usage notes.