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GetObjectsInArea

Read objects in area from current game state.

GetObjectsInArea(a, b)

Inputs: a is map { x, y } corner; b is map { x, y } corner.

Output: Objects inside an inclusive 2D rectangle.

Errors and unavailable states: Wrong scalar argument types can raise a Lua argument error. This call has no separate error return; an empty array gives no usable matches from this read.

See Game data and world for related calls and usage notes.