RenderRectFilled¶
Draw a filled screen rectangle.
RenderRectFilled(min, max[, color[, rounding[, cornerFlags]]])
Inputs: min and max are screen { x, y } corners. Optional color, numeric rounding, and integer cornerFlags configure the fill.
Output: No Lua return value. Drawing may be skipped when the view or minimap is unavailable.
Errors and unavailable states: Required text or numeric arguments of the wrong type raise a Lua argument error. Missing or non-numeric vector fields read as 0. A capture-only pass does not draw this screen primitive.
See Rendering overview for coordinate and color conventions.