SetMapSize¶
Write the map size in local lobby options.
options:SetMapSize(value)
Inputs: value is an integer map size. Use a documented public size (120, 144, 168, 200, 220, 240, or 480).
Output: true when the local lobby options write succeeds; otherwise false. This does not confirm replication or host acceptance.
Errors and unavailable states: A non-integer value raises a Lua argument error. An unavailable lobby, active match, missing layout, or failed write returns false. Other integers are written as-is; game support is not verified.
Call on a fresh value from GetCurrentGameOptions(). See Lobby options overview.