Player:GetColor¶
Read color for this player.
player:GetColor()
Inputs: None beyond the Player receiver.
Output: Color or nil. Player color; nil if its layout/value is unavailable or outside the supported palette.
Errors and unavailable states: A wrong receiver can raise a Lua argument error. An unavailable live read returns nil as described in Output.
See Lua values and game objects for lifetime and enum guidance.