IsOnScreen¶
Read onscreen from the current render or game view.
IsOnScreen(position)
Inputs: position is a screen { x, y } value.
Output: true when a screen position is inside the display.
Errors and unavailable states: A capture-only pass returns false. A non-table position can raise a Lua indexing error; missing or non-numeric coordinates read as 0.
See Rendering overview for coordinate and color conventions.