GetAttribute¶
Read attribute from current game state.
GetAttribute(attribute)
Inputs: attribute is an integer attribute ID.
Output: Assigned-player native attribute value, or nil when unavailable (including the ambiguous native -1 error sentinel).
Errors and unavailable states: Wrong argument types can raise a Lua argument error. If available is false, ignore the first return value; it is not a confirmed result.
See Game data and world for related calls and usage notes.